Derek E. Baird is a leading kid culture expert, futurist, and author who helps brands, educators, and parents safely connect with kids and teens through culture, media, and technology.
While children are living more of their lives online, little is known about what they understand about the implications of their online participation.
In this report, the Tiana Murray & Rachel Buchanan report on the Best Footprint Forward project conducted at the University of Newcastle (UON), which explored how children come to understand the internet.
Thirty-three children (ranging in age from 10 to 12 years old) from three primary schools in regional Australia participated in focus groups and created a work sample depicting the internet.
Analysis of the focus group transcripts and work samples revealed that while the children’s understanding of the internet was not technical, their knowledge was developed through the social activities that they engaged in online, and influenced by the interactions they have in their ‘real life’ with parents, teachers, and friends.
The children in the study demonstrated ambivalence about the internet; they regularly went online for a variety of purposes but these positive experiences were tempered by concerns and fears. This research presents a nuanced perspective of children’s knowledge of the internet; by rejecting the notion that children are naïve, passive consumers of digital culture, analysis of their understanding reveals it to be balanced and sophisticated.
VR, especially when combined with storytelling, enable the student to participate in the story, develop empathy to experiences outside their current realm of understanding and fully immersed in their learning.
While there’s much hype around the use of VR in education, how are teachers using this emerging technology in the classroom? What do students think? Those are just some of the questions asked by research conducted by Foundry 10, a Seattle-based non-profit.
Foundry 10: Students & VR Pilot Program
In 2015, 2015, Foundry 10 launched a pilot project to study the impact and student sentiment towards the use of virtual reality in their classroom and curriculum. Foundry 10 reached out to educators who expressed an interest in utilizing VR in their classes and provided them with headsets.
Last summer, millions of kids discovered the power of Augmented Reality (AR) while using apps like PokemonGo, Snapchat and Instagram.
In light of these socio-cultural changes, educators need to “keep abreast of change” and embrace curriculum design which integrates the authentic ways that students use AR in their “out of school” experiences as a tool that connects them with peers and content as a means to achieve, both short and long term, learning goals.
Like other technologies, AR has the potential to be a powerful tool that support the personalized learning goals of students by bringing scannable content to life in an engaging and cost effective manner.
For a generation that’s been raised on interactive technologies, bringing AR into the classroom and curriculum can also help encourage active engagement and contribute to student retention.
“Sharing knowledge is a lovely thing.” –Jamie Oliver, The Naked Chef
In my previous blog post, I outlined how technologies like virtual reality, especially for Gen Z students, provides avenues that allow them to engage in a social, collaborative, and active learning environment.
The theory of constructivist-based learning is even more powerful when placed in a social and immersive and spatial context like that provided by virtual reality.
Under this new “digital pedagogy” learners tend to construct knowledge via self-directed and collaborative project based learning (PBL) activities, forming social learning communities, and technologies such as Oculus Rift headsets and virtual reality platforms like MissionV and Google Expeditions.
As students go through process of choosing, utilizing, and integrating technology into their projects, it provides opportunities for them to be actively engaged, as well as acquire, share, and make use of community knowledge and showcase their skill sets and contributions.
“What it [VR] offers as a tool for creating worlds and experimenting with some of the ideas underpinning logic and programming that make it exciting — together with the incredible community of users and their creations.” -Tom Chatfield
In addition, collaborative and interactive projects undertaken in a community structure allow students to interact with other members of the class, identify who has a particular skill or expertise they want to acquire, and provides opportunities for them to model and scaffold this knowledge with their peers. Constructing the Future of Virtual Reality Learning “The world of reality has its limits; the world of imagination is boundless.” --Jean-Jacques Rousseau
In an evaluation report on the MissionV Schools Pilot Programme in Ireland, Dr. Conor Galvin, a professor at University College School of Education, found that the use of virtual reality technology in the classroom showed real benefit in tackling students’ social issues.
For example, Galvin points out that the students struggling to being included in their classroom, were able to become accepted by their peers because of their technology skills. Integrating the virtual reality project into the curriculum allowed for shy students ‘come out of their shells’ and boost confidence in students who were previously lacking in confidence in their maths skills.
One thing is clear, as Gen Z move from the classroom to the workforce, it will be increasingly important to deepen our understanding of these burgeoning digital learning styles and prepare educational and training programs (online and off) to meet their learning styles. If the future for education is going to involve virtual reality, how exactly can virtual reality technology make an impact on the learning process? While in many ways we are just getting started using VR in the classroom, the future is here and it will be exciting to see where it takes us!
Alison Bryant and Paul Levine of children's digital research company PlayScience present their latest findings on kids and digital media at Casual Connect in San Francisco.
Not surprisingly, most children hear about new apps from their friends, especially as they get older, though younger children are more likely to learn about new apps from their parents.
Here's the executive summary of the PlayScience report:
Creativity is one of the most important competencies of the 21st Century. Yet, the puzzling question is how to nurture it? Children are creative from the day they are born and the film describes how to support creativity across cultures.
The content is based on the report, Cultures of Creativity, published by the LEGO Foundation.
Here's the full report by David Gauntlett and Bo Stjerne Thomsen and 20 leading international experts on play, learning and creativity.
While it may seem like you just wrapped up finals, packed up the classroom and headed for a well-deserved summer break, the (sad) truth is a new semester is right around the corner!
As you sit on that beach, you may be wondering how can you incorporate more project-based learning activities into your course syllabus and grab the attention of your students who, let’s be honest, have the attention span of a gnat.
Even if you’re not currently enrolled in college, Findery is a powerful informal learning platform where you can tap into the collective knowledge hidden in Findery Notes and learn (or share!) more about Australia, space travel, candy, San Francisco architecture or anything else that matters to you!
Findery, is a geo-location based website where anyone can share local knowledge, hidden secrets, stories and information about the world around you. Using Findery, your students (or you!) can annotate places in the real world, leave media rich (YouTube videos, SoundCloud audio, Instagram and your own images) notes tagged to a specific geographic location.
You can even embed Findery notes into your class blog or website or share them via Twitter or on your classroom Facebook or Google+ page.
Findery for Students
Findery is a great way to create a multimedia project for just about any class. Demonstrate your learning by adding notes infused with video, images and text along the paths of your explorations. Ask your classmates to contribute their reflections, narrative feedback and resources on your Findery project through the comments.
Studying community supported agriculture? Investigate and map local food in your area, then leave notes for food sources with commentary on sustainability.
Have writer’s block? Explore the notes in a particular region and build a story around the local knowledge of that place.
If you teach American Literature, create a Set that has Notes with facts, images or videos for books or authors included on your course reading list.
Encourage observation through illustrating places. Go on a sketching excursion and post a note with the picture of your sketch. Tag your notes with #sketchproject to contribute to urban sketching fans on Findery.
Use Findery as a way to create a living history map. Share a picture of your ancestors at the docks in Liverpool with an excerpt from their diary talking about how they feel about leaving England for America.
Share a note with a video clip about the hazards of transatlantic boat travel in the 1800s and include a passage from their diary about the challenges they faced during the journey. Bring your family history to life!
It will be exciting to see how educators use Findery in the classroom, student projects or for your amazing passion projects!
Findery wants to share your Notes and lesson plans with our educator community. Send a tweet @finderyU or share the link on the Findery Facebook page, so they can share your FinderyU contributions!
This week Facebook rolled out a new feature--hashtags!
Similar to other services like
Instagram, Twitter, Tumblr, or Pinterest, hashtags on Facebook allow you to add
context to a post or indicate that it is part of a larger discussion.
Here's a new handout that covers the basics of getting started using hashtags on Facebook, along with a quick look at hashtag privacy. Feel free to share this, and our other (free!) Facebook Education handouts, with your colleagues, parents or youth pastor.
The Facebook
for Educators Guide is available in English, Spanish, Portuguese and
German. The guide is a collaboration between myself, Dr. BJ Fogg, Linda Fogg-Phillips and Facebook.
We invite you to join the conversation and share your best
practices for using social media in the classroom with educators from around
the world on our Facebook for Educators Page (http://www.facebook.com/FBforEducators).
By formulating a new framework for
understanding the changing dynamics of purchase decisions at the school,
extended learning, and consumer levels including a “follow the money”
analysis, this report will guide efficient use of existing capital and
examine where new investment would be most productive.
Conducted and
written by Dr. John Richards, Leslie Stebbins and Dr. Kurt Moellering,
the report synthesizes findings from extensive market research and a
series of fifty interviews with leaders in the developer and publishing
industries, and from the government, foundation and research sectors.
This paper, written by James P. Purdy, Ph.D., assistant professor of English/writing studies
and director of the University Writing Center at Duquesne University, reports results of a preliminary study on why first–year
college students select certain online research resources as their
favorite.
Results, based on a survey of over 500 U.S. college students
in first–year writing classes, offer a more complex picture of student
motivation than popular accounts of these students as disinterested,
lazy, and ignorant.
Students reported most frequently that they favored
resources for reasons of ease, quality, and connectivity.
When the tornado devastated the town of Joplin Missouri, teachers turned to Facebook to help locate students. A new measure could make that a bit more complicated.
Missouri Governor Jay Nixon recently signed a bill into law that would ban exclusive contact on social networking sites between teachers and students. Senate Bill 54 passed with unanimous support.
A small part of the wide-ranging SB54, makes it illegal for teachers to be "friends" with students on any social networking site that allows private communication.
That means teachers and students can't be friends on Facebook or can't follow each other on Twitter for example.
It was meant to prevent teachers from developing inappropriate relationships with their students. But to use Facebook parlance, not everyone is clicking the like button.
NPR's All Things Considered's Michele Norris spoke to an eighth grade teacher from Joplin, Mo., who opposes the new law. Randy Turner, who teaches English, said as teachers your job is to reach out to students and that means going where they are and now a days students have shunned e-mail and are using social networking sites to communicate.
But Turner argues instead of protecting children, this new law may be hurting them. "We may be preventing them from talking to the very people who may be able to help," he said.
John Tulenko of Learning Matters, which produces education stories for the NewsHour, reports on a North Carolina school district switching from textbooks to all-digital learning materials.
My favorite quote is this piece comes from Mark Edwards, Superientendent of Schools in Mooresville, North Carolina:
"For years we would tell students "We will prepare you for your future." But their experience in school didn't have much to do (with the future).
I would say it would be the same to say "We are going to prepare you for driving a car, so get on this horse." And the kids say "That doesn't make sense, i'm not going to be riding a horse."
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