Technologies like virtual reality (VR) and augmented reality (AR), especially for Gen Z students’, provides avenues that allow them to engage in a social, collaborative, and active learning environment.
VR, especially when combined with storytelling, enable the student to participate in the story, develop empathy to experiences outside their current realm of understanding and fully immersed in their learning.
While there’s much hype around the use of VR in education, how are teachers using this emerging technology in the classroom? What do students think? Those are just some of the questions asked by research conducted by Foundry 10, a Seattle-based non-profit.
Foundry 10: Students & VR Pilot Program
In 2015, 2015, Foundry 10 launched a pilot project to study the impact and student sentiment towards the use of virtual reality in their classroom and curriculum. Foundry 10 reached out to educators who expressed an interest in utilizing VR in their classes and provided them with headsets.
I've written a summary of the findings, for VR Pop over on Medium. You can read the entire Foundry 10 report on their website.
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