A recent study by the Kaiser Family Foundation, Generation M: Media in the Lives of 8-18 Year-olds, noted that 55% of teenagers had access to a portable gaming device. In fact, other studies from the UK indicate that more young people have a Sony PSP than a hand held computer.
There has been a lot of discussion about how educators have been using the iPod to deliver content via podcasts. But what about the PSP?
Among its many features, the PSP has an integrated multimedia player, video and audio capabilities, an e-book reading application, and HTML compatible browser capability with Wi-Fi.
In light of the Kaiser Family Foundation report, perhaps it's time to start thinking about how to use the PSP, and other portable gaming devices, as a way to aggregate educational content and provide active learning opportunities for the gamer generation?