"Rethinking how today's kids that grow up digital learn, think, work, communicate and socialize. Understanding today's digital kids is of growing importance, not only to educators, but also to human resource departments, strategists, and marketing folks.
Understanding the social practices and constructivist ecologies being created around open source and massively multiplayer games will provide a glimpse into new kinds of innovation ecologies and some of the ways that meaning is created for these kids -- ages 10 to 40.
Perhaps our generation focused on information, but these kids focus on meaning -- how does information take on meaning?" - John Seely Brown
Read more of John Seeley Brown's thoughts on learning in the digital age on his website. You can also view his presentation: The Social Life of Information in the Digital Age and Kids that Grow Up Digital ; view paper or video (Quicktime).