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02 October 2008

Mashup Edu: Research on K-12 New Media Literacy

I am pleased to announce that the book chapter that I co-authored with Dr. Mercedes Fisher, "Pedagogical Mashup: Gen Y, Social Media, and Digital Learning Styles," has officially been accepted for publication in the Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges, to be published by IGI Global later this year.

Dr. Fisher and I wish to thank the co-editor of the book, Professor Subramaniam at the National Institute of Education at the Nanyang Technological University in Singapore, for his hard work and direction during the writing and peer-review process.

In addition, we appreciate all the members of the peer-review committee for their feedback, suggestions and collaboration on this chapter. It's been a wonderful experience to work with members of the international education technology/media community.

We've saved the links for all the resources and references cited in the book chapter over on the social bookmarking tool delicious, which you can find here: http://del.icio.us/mashup.edu


Related Publications by Mercedes Fisher & Derek E. Baird

24 September 2008

sixThings: Quality Standards for Publishers

Earlier this week sixThings, the oldest and largest standards alignment company in the country, announced that it will give its state learning standards database to any publisher that exclusively uses sixThing's alignment services.

When I was working at Yahoo! I had the pleasure of working with Amy James, the founder of sixThings, on integrating her standards database into the Yahoo! For Teachers service. Amy knows standards inside and out.

What sold our team on sixThings is that, unlike her competitors, Amy's team of former teachers does the correlations and alignments by hand. There are other companies that do alignments electronically, merging and mashing up databases of standards, but they are not as accurate and not as valuable to classroom teachers.

You can learn more about this program by contacting sixThings.

Amy is also the author of the Success Series of books designed to help parents can learn about the latest teaching methods and how best to assess their child's academic progress. The activities show how to take effective steps to strengthen their child's weaknesses, supplement their education, and help them prepare for standardized tests.

Related Resources



Note: I am currently working as a consultant to Knowledge Essentials, a sister company of sixThings.

10 July 2008

YPulse: Five Things Marketers Can Learn From NECC 2008

YPulse is a leading source of daily news, commentary about Gen Y for media and marketing professionals. The site is edited by Anastasia Goodstein, the author of Totally Wired: What Teens and Tweens Are Really Doing Online.

This week I had the pleasure of writing a guest post for YPulse titled "Five Things Marketers Can Learn From NECC 2008." Here's an excerpt:

"One of my former colleagues at Yahoo! used to have a mantra: "We can do good and do well." Gen Y students are totally wired and the "Flat World" isn't an abstract view of the future, it's their reality. Increasingly teachers are looking for ways to interject global, local and other types of social awareness programs and curriculum into their classroom.

Educational programs that provide avenues for teachers and students to connect with other classrooms to "do good" can also provide you with an opportunity to build brand awareness with youth and allow you to "do well" at the same time. Tiger, Oprah, MTV, Target and Microsoft are already doing it, why aren't you?"

You can catch the whole post by clicking here. Thanks to Anastasia and the YPulse team for the opportunity.

Related Resources

28 December 2007

Digital Inclusion: Content, Community and Technology

BRIDGING THE DIGITAL CONTENT DIVIDE
Didactics World, December 2006
Derek E. Baird, M.A.

"Despite enormous strides towards digital inclusion, technology is only part of the solution. Another vital component of the digital divide that gets less attention, but is nearly as important is lack of quality, free, and open content on the web.

The key aim of the open learning movement is to have quality educational content available for students once they cross the digital divide."

30 September 2007

Mashup Edu: A New Digital Pedagogy

Dr. Mercedes Fisher and I just finished a new book chapter titled "Pedagogical Mashup: Social Media, Gen Y and Digital Learning Styles" that will be published early next year. I'll have more details in a future post, but in the meantime I wanted to share the bounty of resources we culled together for the article.

We've saved the links for all the resources and references cited in the book chapter over on the social bookmarking tool del.icio.us, which you can find here: http://del.icio.us/mashup.edu

If you have any questions, or know of a great Education 2.0 resource that we should include, let us know!

Related Articles by Mercedes Fisher & Derek E. Baird

28 December 2006

Making mLearning Work: Gen Y, Learning and Mobile Technologies

Journal of Educational Technology Systems (JETS )

Volume 35 , Number 1 / 2006-2007

Making mLearning Work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education

Mercedes Fisher, PhD.
National College of Ireland

Derek E. Baird, M.A
Educational Technologist

Abstract

The convergence of mobile technologies into student centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies.

In this paper we share results from a mLearning design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLearning technologies can provide a platform for active learning, collaboration, and innovation in higher education.

In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Keywords:

mLearning, social media, mobile, Flickr, BuddyBuzz, RAMBLE, Gen Y, mobile interface design, mobile user-experience design, participatory media, community generated content, rapid serial visual presentation, mobile learning theory, Ireland, Yahoo, Google, Tivo, PSP, iPod, open source education, YouTube, Claroline, National College of Ireland

17 January 2006

Looking Forward: Thinking about mLearning

"The fates guide those who go willingly; those who do not, they drag" ~ Seneca

In late 2005, Dr. Mercedes Fisher and I began a new case study looking at the ways in which mobile technology, coupled with (mobile-based) content, can provide students with a platform for active learning, collaboration, and reflection in higher education.

The future of education, beyond the integration of Web 2.0 technologies into the classroom, is the migration of social media and learning from the PC onto mobile and handheld devices.

The European Union, in addition to their ongoing mobile education research, is also actively working on implementing several mLearning initiatives.

Moreover, mobile-based learning may (finally!) provide a way to close the digital divide and provide educational access and equality for children in developing nations.

In a recent speech, Yahoo! CEO Terry Semel pointed to some trends in terms of Internet access and mobile devices:

  • 900 million people connect to the Internet via a PC
  • 2 billion cell phones, many of these are web-enabled
  • 50% of those outside the US will connect to the web via a mobile or handheld device, NOT a PC

One thing is clear: The convergence of mobile technologies and student-centered learning environments will require academic institutions to design and implement new and more effective user experience strategies for use in mobile learning environments (MLE).

I'm looking forward to sharing more of our research on mLearning, including our final case study, with BlendedEdu readers soon!

Additional Readings

17 December 2005

More on FlickrEdu...

                    

Many thanks to BlendedEdu readers for such a positive response to my article on using Flickr as an educational social networking tool.

Since its publication in the November 2005 edition of techLearning, I have received email and feedback from educators from all over the world.

I'm thrilled that so many of you--from Ireland, Germany, Netherlands, Japan, U.S, and elsewhere--have found the article a worthwhile addition to your arsenal of curriculum and teaching resources!

Thank you, again, for your feedback!

db

Links

01 November 2005

FlickrEDU: The Promise of Social Networks

FlickrEdu: The Promise of Social Networks >>TechLearning:

"While not originally developed as an education tool, Flickr, and other social networking technologies have the ability to play an important part in student motivation, retention and learning—especially in distributed learning environments.

Social networking technologies and media are important tools because of their ability to foster interaction and communication between students. This is especially important in online learning communities, where students may have limited face-to-face time to build a support network with their peers."

How do you use Flickr in the classroom?

Web Resources

15 July 2005

FlickrEDU | Social Software Goes to School

Flickr, the popular online photo sharing and social networking community, is popping up in lots of classrooms as teachers find interesting and creative ways to integrate its many features into their curriculum.

Why is Flickr so popular in the classroom?

Perhaps the June 2005 Adaptive Path newsletter said it best:

“Flickr recognized that people wanted a better way to share their photos. They also recognized that people might have myriad ways of doing that. Flickr lets people derive their own value from sharing photos…Instead of attempting to define your experience, they simply provide a sandbox, and give you the means to create a meaningful experience within that.”

Sounds like social constructivism to me.

So how do you use Flickr in your classroom? I've started a Flickr community group where educators can share curriculum ideas, make suggestions, share student Flickr projects, or learn more about using social software in the classroom. So please join the discussion!

And for a more ideas how to use Flickr in your classroom, be sure to look for my article, FlickrEDU in the Nov 2005 issue of TechLearning.

Nov 11 Update: The article has been published.

02 April 2005

Social Software & Online Learning Design

Online Learning Design That Fosters Student Support, Self-Regulation, And Retention, Campus-Wide Information Systems : The International Journal of Learning and Technology, (2005) Volume: 22 Number: 2

Authors Mercedes Fisher, PhD. Derek E. Baird, M.A.

Purpose: Investigating the social structure in online environments helps us design for and facilitate student (user) support and retention. Provides data showing how design and use of social media networking technologies provided collaborative learning opportunities for online students.

Design / Methodology / Approach: A study of computer-mediated groups that utilized social networking technologies and a web-based collaborative model in an online learning program. Participants were put into groups and observed as they used both online dialogue (synchronous and asynchronous) and social media technologies, such as blogs, as tools to support their learning.

Findings: The integration of web-based learning communities and collaborative group assignments into the course design has a positive influence on retention in online environments.

Research limitations / implications: The research was limited to the online student population at Pepperdine University, and did not include data or research from similar online programs at other universities. Future research should include data collected from students outside the U.S. to find out what role cultural mores, attitudes, and gender play in online learning.

Practical Implications: Provides curriculum design strategies that foster community, utilize social / participatory media, and support online student learning and retention through effective course design.

Originality / value: Current research on distance learning curriculum has focused on the instructor’s perspective. We feel that research from the student’s perspective can also yield some valuable insights for online course design.

14 February 2005

Social Media and Digital Learning Styles

Journal of Educational Technology Systems
Issue: Volume 34, Number 1 / 2005-2006

Neomillennial User Experience Design Strategies: Utilizing Social Networking Media To Support "Always On" Learning Styles

Derek E. Baird and Mercedes Fisher

Abstract:

Raised in the "always on" world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of interactive, social, and self-publishing media tools.

First, we investigate the formation of a burgeoning digital pedagogy that roots itself in current adult and social learning theories, while integrating social networking, user experience design strategies, and other emerging technologies into the curriculum to support student learning.

Next, we explore how current and emerging social networking media (such as blogs, iPod, RSS/XML, podcasting/audioblogs, wiki, YackPack, Flickr, and other self-publishing media) can support digital learning styles, facilitate the formation of learning communities, foster student engagement and reflection, and enhance the overall user experience for students in synchronous and asynchronous learning environments.

The data included in this article are intended as directional means to help instructors and course designers identify social networking resources and other emerging technologies that will enhance the delivery of instruction while meeting the needs of today's generational learning styles.

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