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30 September 2007

Mashup Edu: A New Digital Pedagogy

Dr. Mercedes Fisher and I just finished a new book chapter titled "Pedagogical Mashup: Social Media, Gen Y and Digital Learning Styles" that will be published early next year. I'll have more details in a future post, but in the meantime I wanted to share the bounty of resources we culled together for the article.

We've saved the links for all the resources and references cited in the book chapter over on the social bookmarking tool del.icio.us, which you can find here: http://del.icio.us/mashup.edu

If you have any questions, or know of a great Education 2.0 resource that we should include, let us know!

Related Articles by Mercedes Fisher & Derek E. Baird

11 June 2007

Gen Y Update: Video Games & Podcasting 101

  • iPod in Education: This is a fantastic site run by David Baugh in the U.K. that provides teachers with all the information and support they need to integrate iPods into their curriculum. Tools like the iPod are the types of authentic learning activities that engage the Gen Y learner.
  • Doll Web Sited Drive Girls to Stay Home and Play: This is an interesting piece in the NYT that delves into the burgeoning wave of interactive media aimed at younger kids. Girls, for the most part, have been left out of the video gaming boom. Some smart business are now looking to fill that void in the marketplace.
  • Next-Gen Multiplayer Worlds: Speaking of video games, Wired Magazine reports that video game companies are trying to lure non-gamers into the virtual world of MMOs with a new breed of offerings.

01 June 2007

Gen Y: Mobile and Ready to Learn

The use of mobile technologies in student learning environments is growing and represents the next great frontier for learning. Increasingly we will continue to see academic and corporate research invest, design, and launch new mobile applications, many of which can be used in an educational context.

How many people use mobile technology?

At the 2006 International Consumer Electronics Show (CES), Yahoo! CEO Terry Semel outlined the explosive growth of web-based and mobile technologies. According to Semel, there are 900 million personal computers in the world. But this number pales in comparison to the 2 billion mobile phones currently being used around the world.

Even more astounding is how mobile devices are increasingly being used as the primary way in which people connect to the Internet. In fact, Semel notes that 50% of the Internet users outside the United States will most likely never use a personal computer to connect to the Internet. Rather, they will access information, connect with online learning communities, and create content for the Internet via a mobile device.

A recent study by the Irish National Teachers Organization (INTO) found that students are using their mobile phones for just about everything--except making phone calls. According to INTO, only 20% of the 671 students surveyed report using their mobiles to make phone calls, whereas 81% report using their mobile to communicate via text or IM messages.

The INTO survey seems to dovetail with the results of a 2005 Pew Internet and American Life study on teens and technology. Like their peers in Ireland, American youth preferring using IM or TM for everyday conversations with friends.

Other key findings from the Irish National Teachers Organization survey:

  • 96% of 11 & 12 year old students have a mobile phone
  • 60% have a camera on it
  • 72 % say they use it to access the Internet
  • 20% use it to make calls
  • 81% use it to send texts

Recognizing the growing connection between mobile media and youth, the popular social networking community MySpace teamed with Helio to provide a mobile version that includes access to Yahoo! Mail, Yahoo! Messenger, and various Yahoo! services.

A 2005 study conducted by the United States-based Kaiser Family Foundation found that, although 90% of teen online access occurs in the home, most Gen Y students also have web access via mobile devices such as a mobile phone (39%), portable gaming device (55%), or other web-enabled hand held device (13%).

In order to create a better and more relevant learning environment for the digital learning styles of the Gen Y student, there is a need to integrate new pedagogical strategies that support the authentic use of technology to support and foster student motivation, collaboration, and learning.

The convergence of mobile and social media technologies, on-demand content delivery and early adoption of portable media devices provides higher education with an opportunity to leverage these tools into learning environments that seem authentic to the Gen Y students filling the virtual and physical halls of the 21st century university.

If you're interested in learning more about how Gen Y uses mobile technology, be sure to attend the 2007 MashUp in San Francisco. Among the many conference sessions is a panel discussion all about youth and their love affair with cell phones and mobile technology. Sounds fascinating!

This is exactly the kind of conversation that needs to happen--especially here in the USA where our use of mobile technology to support student learning (mLearning) lags behind that of Asia, Africa, Europe, and Australia.

Related Resources

02 May 2007

mLearning: The Next Wave

Img_0543 Yesterday I got the reprints for my latest article on mobile learning (mLearning). You can read the abstract here. If you want to know more, or need a cure for insomnia, let me know and I'll send you a copy. Actually, it's a pretty interesting read.

Thanks to Mercedes Fisher and the rest of the National College of Ireland community who participated in the study.

And a special thanks to David O'Loghlin and Brendan Tangney, both from the Computer Science Department in Trinity College Dublin. They created a mobile application called Virtual Graffiti that we discuss in the article. It's a slick tool, so check it out.

Related Resources

28 December 2006

Making mLearning Work: Gen Y, Learning and Mobile Technologies

Journal of Educational Technology Systems (JETS )

Volume 35 , Number 1 / 2006-2007

Making mLearning Work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education

Mercedes Fisher, PhD.
National College of Ireland

Derek E. Baird, M.A
Educational Technologist

Abstract

The convergence of mobile technologies into student centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies.

In this paper we share results from a mLearning design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLearning technologies can provide a platform for active learning, collaboration, and innovation in higher education.

In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Keywords:

mLearning, social media, mobile, Flickr, BuddyBuzz, RAMBLE, Gen Y, mobile interface design, mobile user-experience design, participatory media, community generated content, rapid serial visual presentation, mobile learning theory, Ireland, Yahoo, Google, Tivo, PSP, iPod, open source education, YouTube, Claroline, National College of Ireland

15 June 2006

Mobile Social Software, Gen Y & Digital Learning Styles

As the first generation to be raised with the Internet, Gen Y has an intuitive ability to use ICT as a means to foster, support, discuss and explore new ideas. As a result, a multi-faceted approach that blends current learning theory, social technologies, and web-enabled mobile devices are the most effective in designing online learning environments.

For example, students can utilize mobile and/or social networking technologies to contribute using related stories, personal experiences, anecdotes and questions to reflect and actively encourage others to contribute as well.

The interactive, collaborative, engaging social activities, combined with the ability to self-publish and remix content on the web, enable students to use technology as a vehicle for presenting and sharing their own work as well as provide feedback on contributions made by other students.

Moreover, due to the wide variety and availability of social software, students are able to choose from multiple formats including text, video, audio, or photos to find the tools that best support their own learning style, interests, and goals.

A recent study by the Irish National Teachers Organization (INTO) found that students are using their mobile phones for just about everything--except making phone calls. According to INTO, only 20% of the 671 students surveyed report using their mobiles to make phone calls, whereas 81% report using their mobile to communicate via text or IM messages.

The INTO survey seems to dovetail with the results of a 2005 Pew Internet and American Life study on teens and technology. Like their peers in Ireland, American youth preferring using IM or TM for everyday conversations with friends.

Other key findings from the Irish National Teachers Organization survey:

  • 96% of 11 & 12 year old students have a mobile phone
  • 60% have a camera on it
  • 72 % say they use it to access the Internet
  • 20% use it to make calls
  • 81% use it to send texts

Recognizing the growing connection between mobile media and youth, the popular social networking community MySpace has teamed with Helio to provide a mobile version that includes access to Yahoo! Mail, Yahoo! Messenger, and various Yahoo! services.

The combination of social interaction with opportunities for peer support and collaboration creates an interesting, engaging, stimulating, and intuitive learning environment for students. Effective course design will need to blend traditional pedagogy with the reality of the media multitasking Gen Y learner.

Clearly, the nearly ubiquitous use of portable media devices on the college campus has provided instructors with a unique opportunity to design mobile learning environments and new innovative pedagogical approaches built around the increasingly mobile landscape.

Web Resources

02 February 2006

Generation IM: Youth Embrace Mobile ICT

One of the interesting results of a recent study by the Irish National Teachers Organization (INTO) was the discovery that students are using their mobile phones for just about everything--except making phone calls.

Only 20% of the 671 students surveyed report using their mobiles to make phone calls, whereas 81% report using their mobile to communicate via text or IM.

The INTO survey seems to dovetail similar results of a 2005 Pew Internet and American Life study on teens and technology. Like their peers in Ireland, American youth preferring using IM or text messages for everyday conversations with friends.

Other key findings from the Irish National Teachers Organization:

  • 96% of 11 & 12 year old students have a mobile phone
  • 60% have a camera on it
  • 72 % say they use it to access the Internet
  • 20% use it to make calls
  • 81% use it to send texts

Looking towards the future, it's becoming increasingly evident that the next frontier of learning will take place in the mobile space. Already teachers are using podcasting as a means to distribute content, provide customized on-demand learning opportunities.

The rapid adoption of wireless, mobile and other handheld computing devices will require educators to begin designing courses for mLearning environments for the wireless, mobile, or other portable web-enabled devices (video iPod, PSP, Palm).

Links

06 October 2005

Farwell & Safe Travels!


I’d like to take a moment to wish my friend, colleague, mentor and writing partner, Dr. Mercedes Fisher, safe travels and good luck as she spends the next year in Dublin, Ireland as a Distinguished Research Professor and Fulbright Scholar.

Dr. Fisher will be teaching and lecturing on educational technology, social computing, and learning at the National College of Ireland (NCI) in the School of Informatics.

I know she will do a brilliant job, and I’m excited to hear about (and share) the research and emerging social software projects our friends at NCI are working on!

Cheers to Mercedes!

27 June 2005

mLearning in the EU

The department of Learning and Teaching at The National College of Ireland (NCI) has conducted a research project on Flash-based mLearning using a Virtual Learning Environment (VLE).

The research summary contains a case study of an open source software dubbed Claroline. This software is a web-based course management system which allowed students to download course materials onto Motorola smart phones. Also included in the summary are two video (requires Windows Media Player) presentations, one an interview with Michele Ryan on NCI's involvement in multimedia literacy, and the other is a case study of mLearning at Larkin College.

Another mLearning resource, geared for members of the European Union, is the Leonardo Da Vinci Project Online. The stated goals for the project are "to provide systems and courses for mobile learning and to trial them with real students."

15 October 2004

Education Technology Portal

"The National Centre for Technology in Education is an Irish Government agency established to provide advice, support and information on the use of information and communications technology (ICT) in education."

29 September 2004

Adult Learning & Teaching

The Dublin Institue of Technology (DIT) has put together some exceptional data on adult learning and teaching. These resources are available in both MS Word and PDF format.

Here's a sample of some of the topics covered:

-30 Things we Know for Sure about Adult Learning
-Are they Learning what I'm Teaching?
-Adult Learning Strategies

The DIT has lots of great information on adult learning on their website. It's well worth spending some time reading through their database of research.

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