Earlier this week, Facebook launched a new initiative to augment its response to potentially suicidal members by offering them the opportunity for a private chat with a trained crisis representative from the National Suicide Prevention Lifeline.
This service will be available to people who use Facebook in the United States and Canada.
The new service enables Facebook users to report a suicidal comment they see posted by a friend to Facebook using either the Report Suicidal Content link or the report links found throughout Facebook.
The person who posted the suicidal comment will then immediately receive an e-mail from Facebook encouraging them to call the National Suicide Prevention Lifeline 1-800-273-TALK (8255) or to click on a link to begin a confidential chat session with a crisis worker.
Preventing suicide is everyone’s business. Nearly 100 Americans die by suicide every day, and in the past year, more than eight million Americans 18 or older had thought seriously about suicide.
Here's a free printable on this new program. Feel free to share it with teachers, parents, youth pastors or anyone else who works with youth.
Significant numbers of children are breaking the rules by setting up their own profiles on social networking sites such as Facebook, finds a new EU Kids Online study.
The report, Social Networking, Age and Privacy, found that 38 per cent of 9-12-year-olds use social networking sites, with one in five of the age group having a profile on Facebook, even though the network sets a minimum age of 13 to join.
"Since children often lie about their age to join 'forbidden' sites it would be more practical to identify younger users and to target them with easy-to-use protective measures."
Researchers who carried out the EU Kids Online survey of 25,000 young people across Europe say it shows that age restrictions are only partially effective and that a growing number of children are taking online risks.
A quarter of children on social networking sites have their profile set to ‘public’. One fifth of children whose profile is public display their address and/or phone number, twice as many as for those with private profiles.
Professor Sonia Livingstone from the London School of Economics and Political Science, who directs the project, said: ‘It seems clear that children are moving to Facebook – this is now the most popular site in 17 of the 25 countries we surveyed. Many providers try to restrict their users to 13-year-olds and above but we can see that this is not effective.’
Especially younger children are less likely to use privacy options and to understand the safety features that are available. According to the report, across the 25 European countries surveyed, 57 per cent of children (aged 9 to 16) use Facebook as their sole or main social networking site. This ranges from 98 per cent in Cyprus, to only two per cent in Poland.
Need for better protective measures
The findings raise the possibility that removing age restrictions from social network sites might be the most effective way of improving online safety as the rules have the consequence of driving kids’ social networking underground.
Among other findings, the survey shows that almost one in six 9-12-year-olds, and one in three 13-16s, have 100 or more online contacts. Around a quarter of SMS users communicate online with people who have no connection to their offline lives, including one fifth of 9-12 year olds across all SMS (and one quarter of younger Facebook users).
Key findings of the report:
Social networking sites (SNS) are popular among European children: 38% of 9-12 year olds and 77% of 13-16 year olds have a profile. Facebook is used by one third of 9-16 year old internet users.
One in five 9-12 year olds have a Facebook profile, rising to over 4 in 10 in some countries.
Age restrictions are only partially effective, although there are many differences by country and SNS.
Younger children are more likely than older to have their profile ‘public’. A quarter of 9-12 year old SNS users have their profile ‘set to public’.
Parental rules for SMS use, when applied, are partly effective, especially for younger children.
One fifth of children whose profile is public display their address and/or phone number, twice as many as for those with private profiles.
The features designed to protect children from other users if needed are not easily understood, by many younger and some older children.
Minority children spend an average of 13 hours a day using mobile devices, computers, TVs and other media — about 4½ hours more than white kids, says a new report released earlier this month.
The findings, from Northwestern University, are being presented to childhood and telecommunications experts in Washington, D.C.
The results are from an analysis of two Kaiser Family Foundation surveys that tracked media use by kids 6 to 18.
Researchers analyzed that data to find out how black, Hispanic, Asian American and white youth use media for homework and for fun, and how long they're plugged in on any given day.
Among 8- to 18-year-olds, Asian Americans logged the most media use (13 hours, 13 minutes a day), followed by Hispanics (13 hours), blacks (12 hours, 59 minutes), and whites (8 hours, 36 minutes.)
The report shows that compared with white children, minority youth:
Watch TV and videos one to two hours more a day;
Listen to music about an hour more a day;
Use computers about 1½ hours more a day;
Play video games 30 to 40 minutes longer a day. Black (84%) and Hispanic kids (77%) also are more likely to have TVs in their bedrooms and to eat meals in front of the TV.
Fast Company just released its list of the most innovative companies in the world, and Togetherville ranked #5 on their education list! Other notable mentions on this list include LinkedIn and the Discovery Channel.
To learn more on how Togetherville, the social networking site for kids,families and teachers, is building a platform for these communities to share and express their thoughts on educational issues, click here.
Today’s parents, academics, policymakers and practitioners are scrambling to keep up with the rapid expansion of media use by children and youth for ever-larger portions of their waking hours.
This report by Sesame Workshop and the Joan Ganz Cooney Center takes a fresh look at data emerging from studies undertaken by Sesame Workshop, independent scholars, foundations, and market researchers on the media habits of young children, who are often overlooked in the public discourse that focuses on tweens.
The report reviews seven recent studies about young children and their ownership and use of media. By focusing on very young children and analyzing multiple studies over time, the report arrives at a new, balanced portrait of children’s media habits.
Always Connected was written by Aviva Lucas Gutnick, Michael Robb, Lori Takeuchi and Jennifer Kotler.
The LG Text Ed program, which was launched in early 2010, offers parents a number of articles, tips, videos and other content so they can educate themselves on the dangers of mobile phone misuse, employ strategies to help protect their children from potential problems, and discover how they might be modeling their children’s mobile phone behavior.
In a study conducted by the Pew Research Center, presented during the Federal Communication Commission’s recent Generation Mobile Forum, 40 percent of teens said they’ve been in a car when the driver used a cell phone in a way that put themselves or others in danger.
LG Text Ed with Jane Lynch
Bringing her trademark intensity and flair to the LG Text Ed campaign, award-winning actress Jane Lynch is working with LG Mobile Phones to raise awareness about risky mobile phone behavior.
In a series of comedic vignettes, which can be viewed on www.LGTextEd.com, Lynch tackles issues such as sexting, texting while driving, mobile bullying, and other questionable teen behaviors.
At the end of each video, Lynch directs parents to LGTextEd.com where they can find professional advice and guidance to help promote safe and responsible mobile usage among their text- and tech-savvy families.
In the texting while driving video, Lynch confronts a classroom of parents about their own texting and driving bad habits and urges parents to model good behavior for their children.
Using humor to get to the heart of the issue, Lynch helps parents help themselves by putting the phone away in the car and encouraging their kids to do the same.
Cellphones, Facebook, Instant Messaging : Kids use these tools to communicate with friends, but they can also abuse them. In this video, Common Sense Media presents tips and guidance on managing kids' digital lives to keep them safe, protected, respectful, and responsible.
Education and parenting expert Amy James, founder of Knowledge Essentials & author of the Success Series books for parents, shares tips for kids using social networking sites.
In this video, you'll learn how to make social networking an educational experience along with safety tips and other ideas.
The report finds a significant increase in kids' online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well.
Some of the highlights of the report:
1. Social Networking: Social Networking is increasingly prevalent in children's lives. Facebook is now the favorite website among tween (8-11) boys and teen (12-15) girls.
2. Key Demographic and "Sweet Spot": Online games dominate for boys and girls ages 8-11. 91% of tween boys and 93% of tween girls play games online.
3. Nintendo Dominates Handheld Gaming Space: But thanks largely to the iPad and iPhone, Apple is becoming a significant player especially with girls.
4. Portable Platform Discrepancy: Sony's PSP has largest gender discrepancy. 17% of teen girls play games on the PSP compared to 44% of teen boys.
5. Strong Videogame Franchises: Franchises continue to flourish at the top of the "Favorites" list for boys and girls. The videogame franchise girls prefer is the Mario Series, with 20% of girls picking it as their favorite. Boys prefer Call of Duty: Modern Warfare, with 36% of teen boys picking it as their favorite game.
"We have found kids tend to play a wide variety of games, and their favorite games and gaming sites change often." explains Louise Curcio, M2 Research Analyst. "There are opportunities for companies, and we believe the kids market has been overlooked."
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