“The first people who will visit Mars are sitting in a school today. In fact, the first astronauts will arrive before today’s kindergartners graduate college. To help inspire these students, Lockheed Martin created a one-of-a-kind virtual reality experience.
The Mars Experience Bus is the first immersive VR vehicle ever built and it replicates the Martian landscape. Riders experience a virtual drive along the surface of the Red Planet.”
"In May, he posted a YouTube video on how to make gummy candies in the shape of Legos, and it garnered about 600,000 views in the first 24 hours.
Meanwhile, on Facebook, someone else’s ripped version of his video was approaching 10 million views. “The worst thing is just the shock of how viral they go on Facebook compared to the ones I post on YouTube.”
According to the latest Piper Jaffray "Taking Stock with Teens" report, American youth are continuing to gravitate to Instagram and away from Facebook.
Roughly three-quarters of respondents reported using the visual platform, up from 69% in the previous survey. By comparison, just 45% said they use Facebook, a significant drop from 72%.
Jaffray Piper also reports that friends and the Internet dominate teen influences and combine in social media environments. Instagram and Twitter are the two most used social media sites, implying teens are increasingly visual and sound bite communicators.
The Taking Stock With Teens survey is a semi-annual research project comprised of gathering input from approximately 7,200 teens with an average age of 16.0 years.
Teen spending patterns, fashion trends, and brand and media preferences were assessed through visits to a geographically diverse subset of high schools across 11 states and 14 schools, as well as an online survey that included 41 states.
Piper Jaffray has also prepared an infographic that shows some of the key highlights from the Fall 2014 survey.
Today the White House released a report entitled “15 Economic Facts about Millennials” (pdf). This report takes an early look at this generation’s adult lives so far, including how they are faring in the labor market and how they are organizing their personal lives.
This generation is marked by transformations at nearly every important milestone: from changes in parenting practices and schooling choices, to the condition of the U.S. economy they entered, to their own choices about home and family.
In his new video, fimmaker Casey Neistat makes the case for Snapchat being the future of social media, but in a fundamentally different way.
It's not like Facebook or MySpace, his argument goes, though it may be their natural evolutionary successor.
Snapchat is different, Neistat (and the gaggle of Snapchat teens he interviews) says, because it actually mirrors the way we interact in the real world.
"Snapchat is great because it's virile and vital. Because it's right now. Because there's no pressure to be produced or fake, because everything disappears in a few seconds anyway." -David Pierce, The Verge
Snapchat is a way to let people live your life with you, a surprisingly close approximation of just running into someone for a few seconds at the store or on the subway platform. Neistat points particularly to Snapchat Stories, the public-facing part of Snapchat, as the feature that made Snapchat really move into the mainstream.
To illustrate the power of Snapchat, Neistat invites Jerome Jarre, the King of Snapchatwith 1.2 million follwers, to send a Snap his fans asking them to meet him in Union Square----16 minutes later Jarre racked up 142,000 views on his Snap and several hundred screaming fans actually showed up in person.
New research from UK-based digital marketing platform SuperAwesome, which currently houses the largest kids research panel in the region, maps out a compelling crop of comparative digital kids data from 2009 to 2014.
The survey contains lots of really interesting stats on kids gaming, social networking and mobile habits, but one of the most interesting statistics comes from the data regarding chat apps. Back in 2009, MSN dominated, but now kids have shifted their loyalty to WhatsApp and Facebook Messenger.
So while kids may not be using Facebook, they are using Facebook products (FB Messenger, Instagram, WhatsApp) as primary social networking and communication tools. It looks like the great unbundling of Facebook strategy may pay off and keep younger users in the Facebook mobile ecosystem. And mobile ad network. (Shock! Awe!)
The other big take away is the shift from passive consumption of media to an active embrace of maker culture. Kids are creating movies and publishing them on YouTube, creating worlds in MineCraft and embracing LEGO more than ever.
While this data is primarily focused on kids in the UK, I would garner that data from U.S. kids would closely align with the SuperAwesome findings.
Noah, a short film that debuted at the Toronto International FIlm Festival, illustrates the flitting attention span and lack of true connection in digital culture more clearly than anything else in recent memory. (Warning: NSFW)
"These words are probably unfurling inside one of many open tabs on your computer screen. Perhaps one tab is for work, one is for chatting, and another is for Twitter. You probably even have some others open for no particular reason.
This is the way we receive information and the way we communicate now: constantly, simultaneously, compulsively, endlessly, and more and more often, solitarily. This strange new mode of living--and its indelible effect on our humanity--is perfectly captured in a new short film that debuted this week at the Toronto International Film Festival.
The 17-minute, mildly NSFWNoah is unlike anything you've seen before in a movie--only because it is exactly like what many of us see on our computers all the time. Created by Canadian film students Walter Woodman and Patrick Cederberg, the film begins when our high school senior protagonist types in the password that opens up his laptop, and the narrative takes place entirely on his computer screen.
It doesn't matter how far removed in age you are from the characters, if you are digitally savvy enough to be reading this, Noah will hit uncomfortably close to home."
"It's almost too easy to agree with the majority and think, "People are right, technology is destroying the human connection." But I think just the opposite.
Technology brings people together. Shocking, I know? It sounds like some crazy marketing ploy, and many commercials support that. But the fact is, it's the truth.
I can talk to one of my friends in California, Canada or Taiwan with the touch of a button. Technology has helped me forge lifelong connection with people I would have lost touch with ordinarily. I can say I talk to more people now, whether it be through Facebook, texting or tweeting, than I did three years ago. And for the argument that nothing compares to face-to-face conversation?
I'd love to engage and be a part of that, but the fact of the matter is, without Skype or Google Hangouts, I wouldn't be able talk to a large portion of my friends. I'm not trying to advocate for technology to replace all forms of in person conversation, I'm just trying to suggest the stigma attached to it isn't necessarily just."
19.3 percent of high school students have seriously considered killing themselves.
14.5 percent of high school students made actual plans for committing suicide,
900,000 youth planned their suicides during an episode of major depression.
Many times parents may not know that their child is suffering from depression or suicidal thoughts. There are so many resources available for teens in crisis. Here are some organizations leading the charge to help teens in crisis.
It's important to have the discussion with your kids to let them know if they or one of their friends are suffering from depression or threatening to harm themselves they need to immediately tell an adult, teacher or direct them to one of these crisis providers. If they feel there is an eminent threat, call 911.
The three ways a person can get resources on Facebook desktop are:
Clicking “Report” on the upper-right corner of a post: in addition to resources and the option to submit a report, we also provide a suggested Facebook message for a person to send directly to their friend letting them know their concern.
Searching “Suicide” in the search bar.
Going to the Facebook Help Center and typing “suicide.”
On mobile, people can also report suicidal content in a post directly from their phone.
The World Health Organization reports that every year almost one million people die from suicide. That is tragic. And the impact goes much further—studies show that each suicide intimately affects at least 6 other people. That means that globally, the impact of suicide is felt deeply by many millions of people each year.
Please read and share this information with as many people as you can--you could literally save a life! You can also find a list of suicide prevention hotlines by clicking HERE.
While it may seem like you just wrapped up finals, packed up the classroom and headed for a well-deserved summer break, the (sad) truth is a new semester is right around the corner!
As you sit on that beach, you may be wondering how can you incorporate more project-based learning activities into your course syllabus and grab the attention of your students who, let’s be honest, have the attention span of a gnat.
Findery, is a geo-location based website where anyone can share local knowledge, hidden secrets, stories and information about the world around you. Using Findery, your students (or you!) can annotate places in the real world, leave media rich (YouTube videos, SoundCloud audio, Instagram and your own images) notes tagged to a specific geographic location.
You can even embed Findery notes into your class blog or website or share them via Twitter or on your classroom Facebook or Google+ page.
Findery for Students
Findery is a great way to create a multimedia project for just about any class. Demonstrate your learning by adding notes infused with video, images and text along the paths of your explorations. Ask your classmates to contribute their reflections, narrative feedback and resources on your Findery project through the comments.
Studying community supported agriculture? Investigate and map local food in your area, then leave notes for food sources with commentary on sustainability.
Have writer’s block? Explore the notes in a particular region and build a story around the local knowledge of that place.
If you teach American Literature, create a Set that has Notes with facts, images or videos for books or authors included on your course reading list.
Encourage observation through illustrating places. Go on a sketching excursion and post a note with the picture of your sketch. Tag your notes with #sketchproject to contribute to urban sketching fans on Findery.
Use Findery as a way to create a living history map. Share a picture of your ancestors at the docks in Liverpool with an excerpt from their diary talking about how they feel about leaving England for America.
Share a note with a video clip about the hazards of transatlantic boat travel in the 1800s and include a passage from their diary about the challenges they faced during the journey. Bring your family history to life!
Mobile is having the biggest impact on how college students apportion their screen time. Daily time spent on the computer and watching TV decreased in 2013, while daily time spent with the mobile phone and tablet were up by about 18 minutes each, compared with 2012.
But even if daily time spent watching TV is diminishing, a considerable 60% of college students reported owning a flat-screen TV; and TV viewing was still a major portion of students’ media time, clocking in at 2.8 hours per day. While time spent on the computer or mobile may be higher, activity on these devices can run the gamut—from using a word processing program for schoolwork to making a phone call.
By comparison, when students turn on the TV, it is to watch a program, even if using other devices is a corollary part of the experience.
The study found that eight out of 10 college students reported using a second screen at least a few times a week while watching TV. Only 13% did so less than once a week, or not at all.
The most popular activity students engaged in while watching TV was using Facebook or Twitter, at 63% of respondents. Social TV can be boon to TV marketers and advertisers, but there is always the possibility that social networks are merely distractions from TV content.
Surfing the web was the next most common activity while watching TV, at 58% of respondents, while half also reported playing games. Schoolwork wasn’t completely forgotten while students vegged out in front of the television, though—37% said they did homework or research while watching TV.
And in a sign that the second screen may be an opportunity for TV marketers and advertisers to gain student viewers’ extra attention, about one-quarter of students looked up the TV schedule on a second screen, and about the same percentage shopped. (Source)