How do you create a movie trailer about a fictional artificially enhanced human? You turn to the real thing - artificial intelligence.
Scientists at IBM Research have collaborated with 20th Century Fox to create the first-ever cognitive movie trailer for the movie Morgan.
Utilizing experimental Watson APIs and machine learning techniques, the IBM Research system analyzed hundreds of horror/thriller movie trailers.
After learning what keeps audiences on the edge of their seats, the AI system suggested the top 10 best candidate moments for a trailer from the movie Morgan, which an IBM filmmaker then edited and arranged together.
Check out the AI-Created trailer below to get ready for MORGAN in theaters this Friday, September 2!
"Once the VR space takes hold, kids will ultimately become "world-smiths," as they create immersive social experiences utilizing powerful, easy-to-use tools found on 3D user-generated content platforms.
These platforms will empower children to create and distribute VR content for consumption by their peers."
“The first people who will visit Mars are sitting in a school today. In fact, the first astronauts will arrive before today’s kindergartners graduate college. To help inspire these students, Lockheed Martin created a one-of-a-kind virtual reality experience.
The Mars Experience Bus is the first immersive VR vehicle ever built and it replicates the Martian landscape. Riders experience a virtual drive along the surface of the Red Planet.”
One of the patents I worked on while at The Walt Disney Company (TWDC), Dynamic Trust Score for Evaluating Ongoing Online Relationships, was just approved by the U.S. Patent Office! It was a team effort and centers around kids, privacy and social media. I've included a copy of the full patent below!
A method is provided for a dynamic trust score for evaluating ongoing online relationships. By considering a plurality of user data variables and using validation data from internal and external database sources, a trust score with a high degree of confidence may be provided for establishing and verifying online relationships.
Since the trust score may be dynamically recalculated periodically or on demand, the trust score may also validate over continuing periods of time, as opposed to conventional verification systems that only validate at a single point in time.
Thus, a higher degree of safety, reliability, and control is provided for online services directed towards children or other user classes that may require greater protection.
This report focuses on the way male models are portrayed in advertising and the media – particularly, whether boys are aware of digitally enhanced imagery and whether this impacts their behavior.
The subsequent report, Picture of Health?, revealed that 53% of boys felt advertising was a major source of pressure to look good; only social media (57%) and friends (68%) exerted more influence, while celebrities (49%) were slightly less persuasive.
"This new research shows boys are increasingly worried about their appearance," said Karen Fraser, Credos director.
"We have to recognise that advertising and the wider media play some part in shaping how young people feel about themselves – both positively and negatively."
And while most (80%) were aware of image-manipulation in the media, most appeared to associate this with the female form, as the study reported that they were surprised at the extent to which male images are altered
Two thirds (67%) said it was not acceptable for brands to use digital techniques to change the body image of a model in their advertising
But some secondary school-age boys (aged 11 to 18) suggested the way media portray men in their images could be healthy (33%) or even aspirational (22%)
More generally, the study found that boys hold advertising in high regard, with 73% of secondary school boys agreeing that ads are important in letting them know about products
69% of 16-18 year olds said they had tried new products after seeing an advertisement