Weekly Wrap: Augmented Reality 101, Social Gaming Monetization, Gossip Girl vs. NYU, Facebook Bullies, Media Literacy Resources, DARE the Movie & More!
Explaining the Hype Around Augmented Reality: Tech circles are abuzz about augmented reality and the future of mobile utility and marketing. AR, as it's called, marries real-time video and digital information. On phones, it uses GPS coordinates and the mobile camera to activate additional text, photos or hyperlinks relevant to a location. [Ad Age]
Gossip Girl Makes NYU Look Like a State School: All in all, NYU officially owns Gossip Girl, and the show will now only drive up the rate of bratty midwestern teens lusting after an NYU degree because they think it means glitz and glamour instead of $200,000 of debt. [NYU Local]
How age impacts social-gaming monetization: New data released by Gambit, a micro-transaction platform provider, illustrates the complexity of both customer targeting and analyzing micro-transaction buying patterns. The major takeaway: older players seem like a good target market until you dig in to find out that they don't spend a whole lot. [CNET]
Social Sites & Video Games Can Raise IQ: After two months in the program, a group of "slow-learning" students aged 11-14 in the Durham area "saw 10 point improvements in IQ, literacy, and numeracy tests," and some who were at the bottom of their class at the beginning finished the program near the top, according to The Telegraph. [NetFamilyNews]
A Virtual Revolution is Brewing for Colleges: Undergraduate education is on the verge of a radical reordering. Colleges, like newspapers, will be torn apart by new ways of sharing information enabled by the Internet. The business model that sustained private U.S. colleges cannot survive. [Washington Post]
Americans Serious About Casual Game Play: Solitaire may be as sticky as World of Warcraft. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later. Read the Executive Summary. [Nielsen Wire]Back to school with RIAA-funded copyright curriculum: With a new school year in full swing, Ars takes a look at the RIAA’s newly updated copyright curriculum. Your kids could be learning from it—so what does it say? (This is a total #FAIL) [ArsTechnia]
E-Reader Wars Heating Up: We believe that Apple will be in an excellent position to capture these younger customers due to its overwhelming success in capturing this market with their IPod and other products. Not only is Apple a Generation Y (and to some extent Gen. X) brand of choice, but many of these younger potential e-readers will be disdainful of Amazon’s proprietary, or “closed,” format (thanks Ypulse!). Also related: A Kindle in Every Backpack. [Seeking Alpha] [Barking Robot]
Speed Round: The DARE movie trailer debuts on Access Hollywood, BullyingUK offers tips for teens being bullied on Facebook, stats on mobile phone coupon usage in Japan, there's a new version of the Journalists Guide to to Multimedia Proficiency, media literacy tips for parents from Knowledge Essentials, parents & school leaders who are uneasy about youth and online spaces really need to listen to danah boyd (mp3) and finally....which augmented reality start-ups are most ready for market?